![]() I recommend simply not enabling the esp for Ojo, and using the Nuka replacer later in the list. ![]() There are better looking options that don’t require jumping through hoops. I do not recommend using the Ojo Nuka machine unless you really, really like the look. If you don't want to, simply don't enable the esp. You will also need to patch it if you use something like Nuka World Imports, for the same reasons. The esp for nuka machines will mess with TTW's loot for nuka machines. IT WILL STILL NEED AN ADDITIONAL MANUAL PATCH FOR TTW if you use the Nuka esp. If you do not do this, you will suffer massive FPS loss when nuka machines are in your view. It works for me and everyone else I had test. Some people have had issues with the Google Drive link. If you want the Nuka machine, use the patched nif file in the mod comments, available here. It is intended that you overwrite it with at least Superpele’s to replace the vast majority of problematic textures. NMC has some longstanding issues - bad maps that cause flicker, and a few other things. ![]() I don't recommend using it later in the overwrite, since it also has a very non-vanilla feel in some areas. This is the baseline texture pack since it is the most complete - it will catch everything the others do not. I still recommend combining them manually using the procedure here for any size packs, but that's at your option. The reason the combiner doesn’t work for other packs is that they are missing some files - the overwrite process will remedy that. If you want to use the smaller packs, but also want to use the automated combiner, you can download the large pack, overwrite it with the smaller pack of your choice, and then use the automated combiner. The automated combiner only works correctly with the LARGE NMC packs - technically. ![]() There is an automated combiner available here. Lastly but not leastly, thanks to Lip for doing the final sanity check. If I’m forgetting to thank you - the sentiments are the same, even if I can’t remember it in the moment. More thanks to Wall_SoGB for being a crazy code monkey, as well as lStewieAl, karut, iranrmrf, and all the other madlads who stripped NV to the bones to make it work better than new. Massive thanks to Cloudisms for great work on the video for the legacy version of this guide, and for the yet-to-come work on the new version. Props to Qolore7, OG of modding guides, and to Vish, OG of maintaining guides. Special thanks to The Many, for getting me off my butt more than once to create this guide.Īdditional thanks to the entire TTW team, especially Callen, Matt, and RoyBatty. Even moreso, credit belongs to the dedicated modders who kept New Vegas fresh and alive, even more than a decade later. The mod has been built off of TTW 3.2.2, making it fine to use with the latest TTW versions.Please endorse any mods you download, use, and enjoy from the Nexus.Ĭredit for this guide goes not to me, but to all those who have helped compile, test, edit, and troubleshoot it. This mod contains no UDR's or ITM's, making it safe to use. All facets of this mod have been tested thoroughly to ensure there is no breakage of vanilla dialogue trees. ![]() This mod should be compatible with most other mods, however, mods that edit dialogue may overwrite this mods changes, therefore, it is good practice to check FNVEdit to resolve these. To remove it, just remove them using the aforementioned methods. To install this mod, you can either install it using a mod manager of your choice, or you can manually install it yourself by placing the ESM and BSA in your New Vegas data directory. Additionally, some speech checks have been changed to use barter where appropriate. This mod converts all Fallout 3 percentage based checks into New Vegas style speech checks, ensuring that there is parity between New Vegas and Fallout 3 when it comes to dialogue checks. ![]()
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